- Earn it from
- Dungeons, raids, guild wars, daily chest
- Use it for
- Staking, summoning, raid bonds, Volcano offerings
mmonodes
Stake. Level. Earn.
RA 12h 55m 55s | Dec
-5° 28′ 21″
How mmo nodes works
The whole game on one page: the core loop, what every currency is for, what each feature pays out, and how to grow your yield.
The core loop
Everything in mmo nodes feeds one loop. Stake to earn, use what you earn to get stronger, fight for bigger rewards, then reinvest.
Your currencies
Only $MMO is a tradable token. Everything else is earned by playing, so progress can't simply be bought.
- Earn it from
- Burning gear and $MMO in the Volcano, secrets, the season pass
- Use it for
- Ember Forge: XP surges, rarity upgrades, Legendary forging
- Earn it from
- Your main earns it from dungeons; quests and the Forge add boosts
- Use it for
- Levels, which raise Power
- Earn it from
- Everything: claims, compounds, burns, raids, quests, achievements
- Use it for
- Raising your rank (and prestige), and filling the season pass
- Earn it from
- Secrets and the season pass
- Use it for
- Reforge five into a numbered Relic
What each feature gives you
Every feature pays out something different. Use this to decide where to spend your time.
| Feature | $MMO | Yield boost | XP and power | Loot and gear | Embers | Rare and style | Helps $MMO |
|---|---|---|---|---|---|---|---|
| DungeonsStake $MMO, earn every second | |||||||
| CompoundingRoll rewards back into a dungeon | |||||||
| RaidsLock characters on a boss for weeks | |||||||
| Guild warsStake characters with a guild | |||||||
| SummoningMint new characters | |||||||
| QuestsRotating goals | |||||||
| Daily chestLog in every day | |||||||
| The VolcanoBurn gear and $MMO | |||||||
| Ember ForgeSpend Embers | |||||||
| Season passFree 20-tier track | |||||||
| Secrets and the mapExplore and discover | |||||||
| PotionsTimed buffs you earn or brew | |||||||
| DuelsHonor or Burn, one on one | |||||||
| The CouncilLock $MMO and vote | |||||||
| Rank and prestigeEarned from everything |
What raises your passive yield
Your dungeon APR is the base rate of the tier plus every boost you've earned. Here's an example stack and how to get each piece.
- Dungeon tier4% to 8% base APRStake in higher tiers
- GearUp to +1% from your main's gear score, plus set bonusesEquip better gear on your main
- Compound bonusGrows each time you compoundCompound instead of claiming
- Prestige+0.25% per prestige, up to +1.5%Reach Rank 30 and prestige
- CouncilUp to +1% from vote power, plus gauge weights of 0.7× to 1.4×Lock $MMO and vote each week
- Eruption+1% for 24 hoursBurn in the Volcano before it erupts
How gear fits in. Gear does two jobs. It raises your Power, which drives raid damage, your share of raid rewards and your guild war strength. And your main's gear score adds up to +1% APR on every dungeon, so better gear means a higher passive yield.
Where gear comes from, and where it goes
- Dungeon runs: treasure chests, with better odds on longer runs
- Daily chests
- Raid loot rolls, rarer with longer locks
- Season pass tiers
- The Ember Forge
Pick your path
You can do everything, but most players lean one way. Each path has a clear route.
- Stake in the highest tier you can
- Compound instead of claiming, to skip the tax and grow your bonus
- Climb to Rank 30 and prestige for permanent APR
- Burn before eruptions for the +1% boost
- Summon more characters to build a roster
- Gear them up to raise Power
- Lock long raids for bigger multipliers and better loot
- Join guild wars for the prize pool
- Explore the map for hidden places
- Hunt secrets for Relic Shards and titles
- Push the season pass to tier 20
- Complete your collection log: classes, gear, styles, badges
Good to know
Claim sends pending rewards to your wallet, once every 24 hours per dungeon. Compound adds them to your locked stake, which raises future earnings and adds a bonus to that dungeon's APR.
No. Rarity adds cosmetic traits, glows and auras. Gear is what changes a character's power and attributes.
Renown is earned from everything you do. It raises your account rank and fills the season pass, which pays Embers, loot, gear, titles and a Relic.
Half of every summon is burned, claims carry a 5% tax (half burned), and anything thrown into the Volcano is burned forever. Emissions shrink 1% every week, and throttle down automatically when burns fall behind.
Yes. Link it by proving you control the wallet behind your handle. You get a verified trader badge, clan standings and your fomo $MMO balance in the game.
Stake characters with a guild. The side with more power when the timer ends wins rewards like badges, XP boosts and whitelist spots.
Inventory
Merc
Dungeons
Raids, guild wars and duels
The Bear King
The Crucible
Dueling Grounds
Merc
Epic Mage of the Plaguelands
Your main raids every dungeon you stake in, earns the XP, and wears this gear. Characters in a guild war can't be main until it ends.
Merc
Merc came up through the Plaguelands raids when the first nodes went live, trading a shepherd's crook for a staff cut from a lightning-struck spire. He keeps his hood up and his ledger closed. Guildmates say he has never missed a compound window, and that the light under the cowl burns brighter whenever rewards are pending.
Summon a character
Spend $MMO at the altar. The more you spend, the rarer your character's traits.
Mage
- Common1 trait80%
- Rare2 traits and a glow17%
- Epic3 traits and an animated aura3%
The base summon costs 1,500 MMO. Spending up to 7,500 raises your odds, but rarity is always a roll. Epics are capped at 5% of each class, and rarity is cosmetic.
Quest board
Season 1 story quests. Finish them for XP boosts, titles, whitelist spots and Renown. Daily bounties refresh every day on the Rewards page.
Guild war
Stake characters with a guild. The side with more power when the timer ends takes the prize pool.
The Crucible
The Volcano
Throw old gear and $MMO into the crater. Everything offered is burned forever, and you get Embers back.
Every item carries an MMO backing, escrowed when it dropped. Burning the item burns its backing.
Mount Ashfall
When the meter fills, the volcano erupts: everyone who burned this cycle gets +1% APR on every dungeon for 24 hours.
Spend your Embers
Every brew is a random potion type: Strength, Magic, Stamina, Luck or Wisdom.
Raids
Commit characters to a season boss for weeks at a time. Longer lockups hit harder and earn bigger rewards and rarer loot.
Throne of Red Candles
Each character earns one loot roll per week locked. A boss kill adds a bonus roll to every active party, plus the Bear Slayer badge.
Rank 1
Season 1 pass
Free for everyonePrestige track
Earn Renown from everything you do: claims, compounds, summons, burns, quests, war wins and achievements.
Achievements
Titles
Secrets
The Realm
Every place on the map is part of the game. Pick a destination and your main walks there.
Your journey
The Council
Lock $MMO to earn vote power. Each week, the Council decides which dungeons get more emissions, and voters share the protocol's fees.
Split your vote across the gauges. Popular dungeons earn up to 1.4× their base APR next epoch; neglected ones drop to 0.7×. Incentives are posted by clans and guilds, and paid to that gauge's voters.
- LockLock $MMO for 1 to 52 weeks. It can't be withdrawn early.
- PowerVote power is your locked amount × weeks left ÷ 52, so it shrinks as the unlock date nears.
- BoostVote power adds up to +1% APR on every dungeon, reaching the cap when it matches your total stake.
- GaugesEach weekly epoch, votes set how emissions split across the four dungeons and the raid pool.
- FeesVoters share the epoch's protocol fees, pro rata by vote power.
- IncentivesAnyone can post $MMO to attract votes to a gauge. It's paid to that gauge's voters.
Duels
Challenge another player one on one. Honor duels are free; Burn duels put MMO on the line, and the loser's stake burns. No tokens or items ever change hands.
No purchase or stake required. Only Honor duels earn Tournament points: 3 for a win, 1 for taking part. Ends with Season 1 in . Official rules and eligibility apply.
- HonorFree to enter. Wins earn rating, Renown and Tournament points.
- BurnBoth put the same MMO at risk. The loser's stake is burned; the winner gets theirs back plus rating and Renown.
- Fair playNo tokens, Embers or items ever pass between players, and winners never receive the loser's stake.
- RoundsBest of three. Each round, both pick a stance in secret: Strike beats Feint, Feint beats Guard, Guard beats Strike.
- TiesWhen both pick the same stance, the stronger champion usually wins the round.
- LimitsUp to 10 duels a day; Burn duels from 1,000 to 1,000,000 MMO.
Rewards
Everything you've earned, in one place: quests, bounties, raids, guild wars, the season pass and your dungeons.
Your haul
Protocol stats
Live numbers for the whole protocol, your own node, and the top players this season.
Token economy
fomo
Demo dataClans rank by combined in-game power plus their members' 7-day trading PnL on fomo. Linked clanmates staked in the same guild war get +5% power.